The passive and alchemy effects of these weapons is locked to the families which they belong, as a compensation they have better effects than the A elemental ones. This weapons are obtained trough battle road and come pre-alchemized certain events also allow us to get copies in order to perform alchemy (so far only slime weapons had this opportunity) *The Frizz elemental weapon Fire blade has +4% physical fire potency instead of 2% general potency and could only be obtained trough the DQ1 event. In this weapons Potency goes from 1% to 3% and brilliant goes from 2 to 4% The available alchemy stats are the same for all slots. This missions have 15% chance to drop each weapon, (10% 1 material, 5% 2 materials). TL DR: Family weapons are very good, but can't all be alchemyzed yet, S weapons can be very powerful in their respective roles.Įvery weapon has some base stats which come from type and rank: TypeĮlemental weapons are obtained throughout their farming missions which are unlocked after beating 15-9. Global Unit, Ability and Passives Database PLEASE do not post basic questions Flair'd as a Guide or PSA when it is not a guide you have made or a PSA to share. Do not use the "User Created Guide" flair for posting questions! Simple questions, team comp questions, questions about costs/materials/rank-up/leveling/etc. If your thread was deleted, it probably violates this rule.ģ. will be deleted, often without warning (especially if your Q appears to have been answered). Please Note: Posts with basic questions, Scout flexing, non-dank memes, etc. The Megathreads exist to collect all of that in one place, for all to see and also help answer. USE THE MEGATHREADS!!! Please do not post basic questions or "Who should I use?" or "Rate my team!" or "Look at my scout results!" as their own threads. Temp bans initially, perma bans to follow.Ģ. No harassment, abuse, hate speech, or otherwise intentionally mean-spirited behaviour will be tolerated.
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